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Re: Railroads





>From nostromo!mp-error@nostromo.gate.net Thu Sep  4 22:12:30 1997
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>From: Charles Huether <ghuethe@ibm.net>
>To: "Mailinglist 'MP'" <MP@nostromo.gate.net>
>Subject: Re: Railroads
>
>
>
>cgray@kirk.microsys.net wrote:
>
>>         I have a quick question.  How difficult would it be for the 
project
>> to build a varient of the fusion forge in starnaman for quick, mass
>> production of railroad rails?  For some areas, RR's would be vital
>> for the rejuvination of the economy, especially since you wouldn't
>> need fuel to run a RR (use fusion engines from the vehicles.)  Just
>> wondering what the minimum team size would be, assuming that it was
>> planned for locals to provide much of the labor while the MP provided
>> tech skills and vital materials.
>>
>
> You know, rail is a much better way of moving mass loads than either 
roads or
>air. Lower maintenance, less technology (esp. if using fusion 
power...). This
>could be a very interesting mini-module, eh?
>chuck
>
>
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>Hmmm...I seem to remember something from TW:2000 mod. 'Going Home'... 
>'Last Train to Clarksville'. 


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