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Re: Railroads





>From nostromo!mp-error@nostromo.gate.net Thu Sep  4 10:21:10 1997
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>From: cgray@kirk.microsys.net
>To: MP@nostromo.gate.net
>Subject: Re: Railroads
>
>	I have a quick question.  How difficult would it be for the project 
>to build a varient of the fusion forge in starnaman for quick, mass 
>production of railroad rails?  For some areas, RR's would be vital 
>for the rejuvination of the economy, especially since you wouldn't 
>need fuel to run a RR (use fusion engines from the vehicles.)  Just 
>wondering what the minimum team size would be, assuming that it was 
>planned for locals to provide much of the labor while the MP provided 
>tech skills and vital materials.
> 
>
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>  I'm not sure that RR's are even feasible, in the short-term, unless 
>the team could find an existing track line. Trains are highly specia 
>lized pieces of equipment, even the older, steam-pwrd ones. Unless >the 
team new they were near a major rail yard, I'm not sure they'd >have any 
reason to come up with the idea.                            >  On the 
other hand, jeeps(w/special flanged wheels) pulled small >trains in 
Europe & Asia in WW2, so, if the team WAS near a railyard, >they might 
have been placed with some special equipment. I'll try to >find a book 
of mine on jeeps in WW2 w/ more info.                    >           
M.Cessna


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