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Re: combat



At 01:10 PM 3/28/97 -0800, you wrote:
>Though I'm sure this topic has been discussed before, I've begun
assembling what I think 
>are important aspects of a realistic combat system which is still
playable. Note that in 
>a pinch I prefer realism over ease of use - as I believe many MP players
probably are, 
>but maybe I'm just guessing from the old crews with which I used to RP.

   Sorry, you lose that bet.

  I, and my entire gaming group, will go for playable over realistic any
day. Personally, I want a system with a reasonable combination of the two,
but if it takes me 25 rolls to find out that my arrow hit the target
"Between the Left and Right Inner Buttocks" forget it.
  (Don't laugh that was an actual result in one combat system I saw - RAND
system I believe)

  IMHO, Morrow Project needs a combat system that:

a) Is fast, and easy to play with a minimum of die rolling.

b) Is appropiately lethal (ie: .50 BMG rounds SHOULD kill almost all the time)

c) Possible cinematic optional rules for the Poor fools who want to play
RAMBO.

d) Is NOT overly lethal (.22 to big toe kills you? - again I've seen this in
	 games).


  Anyone think of anything I missed?