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Re: First Contact
At 05:44 PM 8/30/97 EDT, you wrote:
>>...bring the Suburban to the same relative level. Besides, unless
>>the team is placed in a region that is already radiated, there should
>>be no reason to go near the stuff. And if you do need to go into a rad
>>zone for something, chances are you will need to exit the vehicle, and
>>you are the irradiated regardless of what you came in.
>
>I am not willing to risk a team's safety on this idea. In "Riverton" the
>players ran through the irradiated zone south of Lake Helen in order to
>flank the Imp Base. The MPV also proved useful when the players decided
>to try (unsuccessfully) to enter "Chicago" by going though the impact
>areas where the warheads hit, a tactic tried by another team in Seattle
>in "Final Watch". It is one thing to say "there should be no reason to
>go near the stuff", but given the amount of radioactive areas that would
>exist after the War, it's likely that a team might find itself forced to
>cross a rad-zone in order to get somewhere or escape from someone. (And
>need I mention the Blue Undead?) I think there are a number of solid
>reasons why a team might find itself forced to pass through a radiation
>zone.
>
>Joe
>angevin@juno.com
Looking on pg.7 of TM1-1 shows that a Commando vehicle and an SK-5 have the
same rad shielding. Better even than the M-113. Given that the SK-5 is
thin aluminium and plexiglass and has no armor protection, pg. 30, and the
Commando series is steel and alloy, I'd have to say that the gnomes in the
Project's refit garage added "something". That same "something" would be
added to the Suburban, yielding a better vehicle with more comfort and
increased cross country performance.
BTW, if a Blue Undead came near a Commando Ranger the transmission rate
would be 200 to 1200 rads/hr or 3.2 to 20 rads/minute. By the time the
group gets away it will be time for hair pieces and dentures.
In a rad suit,
Kurt Feltenberger
kurt@blazenet.net
http://yourpage@blazenet.net/kurt